Sunday, May 9, 2010

headwire


Here's the the poly flow for my head, hopefully most of the loops work.

Wednesday, May 5, 2010

ChurchTower


Progress shot, zBrush textures + photoshop decals

Friday, April 30, 2010

Loincloth help and a thanks


I started putting clothes on her, however, The loin cloth and I aren't getting along. Any tips on how to make that piece of cloth easier? One of the troubles I am having is the symmetry isn't working on the 3D plane. Maybe it was a glitch?

Also, Allan, the nose is supposed to be alienish. Her face is supposed to have a humanoid face without being too human. (I tried to refrain myself from going all super human >.<)

Alexa, I fixed the problem you have caught with the sterno clavo mastoids or whatever the middle name of those muscles are called. I also fixed the jawline as well. Hey I posted that the face looks scary LOL. Thanks a ton for the comments you two :)

Thanks a ton Gavin with helping me with the lips. I found out how useful the actual pinch tool is. It's my favorite tool to use now!

Thursday, April 29, 2010

the final countdown

kk, so for this next and almost final week. you should have:

your highpoly done and painted
your lowpoly done. unwrapped would be best


the last bonus week will be pizza, rigging, and posing your alien on the stand that you had made. so if there is anything you want to change for the stand, wrap it up in the next week and a half

also, for this model, since we modeled it with good topo in the begining, you should be able to just drop it down to a low subdivision and export that to use as a starting point. or if you prefer doing it in zbrush feel free to do it that way as well. im going to do a combo of the 2 i believe. max for most, and zb for the head.

next week we will bake and go over using photo overlays in photoshop for our textures on top of what we project from the highpoly model. also we will probably do a wrap up of issues and bugs we have discovered over the course of the class and go through the fixes for each.

you guys really kicked ass this quarter. the class started pretty slow and all the days off really threw a wrench in the flow of my schedule, but once you guys started getting to know the program a little better you all really kicked up your game a notch. those last creatures you all turned in blew me away, there wasn't one that didn't show great improvement and understanding of the program.
so, good job guys

Monday, April 26, 2010

Textures



More zbrush textures, going to do some more color variation work before I take them into photoshop. Diffuse and normals are direct exports from zbrush.

My head! Scary, yes, but still working on it...


So the face looks a bit scary...I am still working on the darn mouth and cheek area. I think I've sculpted it 5 times already. Got another 1,000 more flubs to go before i get it right. Sigh. I do like the little nubbies I gave her that lead to her tentacles :D And yes, I still have the hands to go. At least I only have to model 3 fingers >.> Again, still working on the angry pouty whatever you call that scary look face. Will be doing that tomorrow of course. Time for bed now.

Hands




Been trying to form the hands, here's what they look like so far.