Monday, April 26, 2010

Textures



More zbrush textures, going to do some more color variation work before I take them into photoshop. Diffuse and normals are direct exports from zbrush.

3 comments:

  1. so, are the colored shots how it looks on an actual mesh? or is it the diffuse? if it is the diffuse, then it looks like you did a doc export in zbrush rather than getting the diffuse. you never want directional light in your textures. when light hits it from the opposite angle it is going to give mixed signals in its read.
    the rocks in dirt texture, looks a little odd. i would have to see what kind of rocky ground you are using as ref. looks like pieces of slate, some sort of very flaky rock, but there is no small details in the image. you need the little bits of rock that show that these big pieces have been stepped on and crused into the ground over time. i do really like how they kind of fade into the dirt, as if the cracks and low spots have dirt built up and the part where people walk is the color of the rock. shows a good wear and tear to it

    the

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  2. those were the actual diffuse from the texture export, I actually realize why it came out that way though. Unfortunately it means redoing the color maps for me to fix -_- but for future reference, before tiling the texture, must switch to flat color shader..otherwise it locks onto whatever shader you had and when you mrgbz grabber it, it exports the diffuse with all of the material detail. yay.

    http://2.bp.blogspot.com/_pper1Y-FBF4/S9Zs26Y6MFI/AAAAAAAAAUw/WzubtyXX_Us/s1600/Bricks2-C.jpg

    Rework of the brick one. fixed!

    okie I'll put in the little rock bits for the dirt texture, I need to recolor it a bit as well. The rest of your message is cut off though so D:!!

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