Friday, April 2, 2010
this week
hey guys, wanted to post up my pic from class and a link to keep in mind
the link is for neil blevins. he is an amazing cg artist and loves to share his knowledge. he is very technical and likes to break down how things work in order to better recreate them in 3d. this is a habbit everyone should get in the habit of doing. when trying to make something look metal, dont just paint it a certain color and add specularity, find something that is made of what you are recreating and play with it in different light scenarios. see how satin is very crisp along the threads but the highlight stretches along the forms. most metals have small grooves along the surface from the polishing process. how dirt builds in cracks, and what the best way to get that would be. how light plays across a dusty surface vs a clean surface. so if you pick a glass off of an old table you can relate that merely with a spec map. which parts of the skin are glossy from built up oils.
well, luckily you dont have to figure most of this out yourself. neil has made a cg education portion to his site. so read through it and hopefully it will help you see a lot more of what is going on around you. i know his site has helped me a lot and whenever i am missing something i go to his site first to figure out how to send my work over the top.
and for our over all models and the process i generally follow, look at this.
Subscribe to:
Post Comments (Atom)
This comment has been removed by the author.
ReplyDeleteI'm not seeing any links in this post
ReplyDelete